Skip to content
Fabrizio Lamanna

Fabrizio Lamanna, Product Designer

Crafting interfaces that harmonize structure, clarity, and impact for a seamless user experience.

Message for anyone

Most of what I work on starts complicated and stays that way until somebody decides what actually matters. That decision is the job. The interface is only the place where it becomes visible to everyone else.

Selected works, 6 projects

Selected works

A selection of product, interface and visual system projects across complex digital contexts.

CLASTIX Enterprise Platform

Designing a clearer interface structure for managing Kubernetes clusters, addons and kubeconfig flows.

UI DesignUX DesignProduct Design

RedCarbon Website

A complete web experience for an AI cybersecurity company: a long-form homepage, dedicated pages for six AI agents and supporting institutional, editorial and conversion areas.

UI DesignUX Design

CLASTIX events and technical communication

Event campaigns, booth graphics, merchandising, motion and digital assets for CLASTIX across KubeCon and SUSECon.

Editorial DesignMotion Design

RedCarbon AI SOC Platform

Designing role-based product clarity for a complex AI SOC platform used by analysts, admins and customer organizations.

UI DesignUX DesignProduct Design

UniTo - Master Manager 5.0

A UX design project for the Master Manager 5.0 programme at Università di Torino: an institutional website built to help three very different audiences understand the course, judge its credibility and reach the contact form.

UI DesignUX Design

DITRA Software

Brand identity and visual design for a software company in logistics and healthcare: logo, primary brand assets, presentation materials, logo animation, illustrated assets and a responsive landing page.

BrandingLogo DesignMotion DesignEditorial DesignUI/UX Design

A rational system that vibrates.

  • Method

    Structure complexity into clear systems.

  • Rhythm

    Guide attention through hierarchy, sequence and pause.

  • Resonance

    Create a perceptive trace that remains.

Pluck the cables

Fields of practice

Five fields, one design logic.

  • Product UX/UI Design

    Complex products need interfaces that explain the system while people are using it.

    The approach

    I map roles, workflows and product states before moving into screens. Navigation, hierarchy, interaction rules and reusable patterns are shaped together so the product can grow without losing clarity.

    The outcome

    A product experience that feels deliberate, teachable and easier to extend. Teams get decisions they can reuse, not isolated screens that collapse at the next feature.

    What you get

    • UX architecture and navigation models
    • Core flows, wireframes and product interaction rules
    • High-fidelity UI for critical product surfaces
    • Design-system foundations for product teams
    • Developer-ready interaction and layout specifications
  • Interfaces & Dashboards

    Dense interfaces work when the hierarchy is calm enough for pressure and precise enough for decisions.

    The approach

    I map decisions, data relationships and operational rhythms before arranging screens. Hierarchy, filtering, comparison states and exception handling are shaped together so dense systems stay legible under pressure.

    The outcome

    An interface that helps people see what matters, act with confidence and recover from edge cases. Teams get a coherent decision environment, not a collection of competing panels.

    What you get

    • Information architecture and dashboard hierarchy
    • Data visualisation and comparison patterns
    • Critical workflows, filters and interaction states
    • Responsive interfaces for complex operational contexts
    • Developer-ready component and behaviour specifications
  • Websites & Digital Experiences

    A website should make the offer legible, the path clear and the brand impossible to confuse.

    The approach

    I map audiences, intent and content relationships before composing pages. Narrative, navigation, conversion paths and responsive behaviour are shaped together so every part supports the same clear proposition.

    The outcome

    A digital experience that makes the offer easier to understand, trust and act on. Teams get a flexible publishing system, not a sequence of pages that drifts as content grows.

    What you get

    • Audience journeys and content architecture
    • Page hierarchy, navigation and conversion paths
    • Responsive wireframes for critical templates
    • High-fidelity visual and interaction direction
    • Developer-ready layouts and component specifications
  • Brand Identity & Visual Systems

    Identity becomes useful when it survives the product, the website, the deck and the edge case.

    The approach

    I map the brand idea, its voice and the contexts it must survive before defining a visual language. Typography, colour, composition and image behaviour are shaped together so identity remains recognisable across every touchpoint.

    The outcome

    A visual system that feels distinctive, coherent and practical to use. Teams get principles and tools they can extend, not a fixed set of assets that breaks outside the launch deck.

    What you get

    • Brand positioning and visual direction
    • Identity system, typography and colour logic
    • Art direction and image behaviour
    • Application patterns across product and communication
    • Practical guidelines and production-ready assets
  • Technical Communication

    Technical material needs more than accuracy. It needs a structure people can remember.

    The approach

    I map the subject, audience knowledge and decision path before shaping the material. Narrative structure, diagrams, terminology and information density are designed together so complex ideas become accurate and memorable.

    The outcome

    Communication that helps people understand the system and know what to do next. Teams get a reusable explanation framework, not isolated documents that need an expert beside them.

    What you get

    • Audience and information architecture
    • Narrative structures for complex material
    • Diagrams, models and explanatory visuals
    • Presentation, report and documentation systems
    • Reusable templates and communication guidelines

About

I’m curious about : products, teams, technology and people. That curiosity is what led me into , and it is still what keeps me close to . Outside design, I recharge through , and visual culture: places where structure, rhythm and atmosphere keep changing how I look at interfaces.

Based in Naples, Italy. Working across product UX/UI, technical interfaces, visual systems and digital communication.